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The game is bundled with two Nintendo eShop download codes for a 'Welcome version' demo, which can be given to friends. In May 2014, a playable demo of the game was distributed to Platinum members of Club Nintendo in North America, the data of which could be transferred to the final version to unlock a bonus in-game item. Trinnen states that the idea behind this being similar to Animal Crossing's development of "How do you bring those key moments to live in a way that's relevant to the American consumer?'". One of the most difficult challenges was localization, with things such as Sumo Wrestling being replaced with "Football" in the US. Trinnen states that Nintendo is " always looking for ways to create gameplay that appeals to the entire world". Trinnen told Polygon that the idea for the interaction of Tomodachi Life was similar to the idea of "'What if everybody you say in those funny videos on YouTube were actually people that you knew, and those crazy things that were happening were happening to people that you knew?". With Streetpass, the player can choose a specific item to give to players nearby their Nintendo 3DS System, which is also used to transport a married couples child to other islands as a traveler.
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Nintendo would occasionally release free Spotpass Items to all players that had Spotpass enabled, which would be purchasable in ¨Import Wear¨. Using Streetpass and Spotpass, the player can unlock special items, such as Special Food and Clothing. The player can either move the child to the apartments, or send the child off via Streetpass, to appear in other islands. Eventually, the child will grow up, and the player is presented with 2 options. After this, the married couple may ask the player to babysit the child, which would start a minigame, changing depending on the Age of the child. Įventually, if a married couple is on the island, the player will receive a phone call from either the mother or the father, informing the player that they had a baby, and allowing the player to name it and edit its face.
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If 2 Islanders of the opposite gender and similar age interact, one may confess their love to the other, which upon success, sets them as their "Sweetheart", which can allow for marriage with them after more interaction. Over time, the islanders will interact and develop friendships with each other at random intervals. If an islander's happiness is high enough, they will level up, which lets the player give the islander a free gift, such as a new interior. The game credits will play once any Mii and their spouse can successfully raise a child to an adult, where it will play the credits.Ī married couple in their home, where they can be seen playing with their babyīy interacting with the islanders and resolving their problems, their "Happiness" will increase, which rewards the player with in-game currency. As the game goes by, the player unlocks more locations, clothes, food, and other things for the Miis to interact with. Miis can perform various actions and many interactions can occur between them, such as friendship, romance, conflicts, and other social events. Afterward, the Town Hall will open, giving access to create more Miis. After this, a short cutscene set in the future will play, showing the look-alike's possible future spouse and baby, whose faces are hidden.
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The player will be prompted to give their look-alike with food to eat and a friend to interact with.
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The Miis are voiced by a Nuance-based text-to-speech software and can have unique personalities. The game begins with the player naming their island and creating or importing their personal Mii, who is referred to as the player's "look-alike". The game received generally positive reviews with praise for the gameplay and overall charm, but was criticized for its simplistic minigames. Releasing in Japan in April 2013, June 2014 in North America and Europe, and July 2014 in South Korea, With over 6.6 million copies sold worldwide, it was the eleventh best-selling 3DS game of all time. The game is a Real-Time Life Simulation game involving Mii Characters and their personalities, updating daily with new items and events.īill Trinnen, Director of Product Marketing on the North America Nintendo staff stated that he "wasn't sure he was going to get into it", but after playing, found himself "hooked into it". The game is a sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection. Tomodachi Life is a social simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS.